
Image source: PokémonTCG.io
Neo Destiny · 6/105
Dark Gengar
This page documents Dark Gengar 6/105 from Neo Destiny. Use the printing fields and distinguishing details below to compare the physical card with this exact record.
Set
Neo Destiny
Card Number
6/105
Release Year
2002
Pokémon Info
No.
#0094
Species
Shadow Pokemon
HT
4' 11"
WT
89.3 lbs
Card identification
How to identify this printing
Compare these characteristics with the physical card to confirm the exact edition, finish, variant, or error printing.
Set
Neo Destiny
Card number
6/105
Rarity
Rare Holo
Finish
Holo
Print edition
1st Edition
Variant type
Edition
Stamp
1st Edition
Distribution
Standard Set Distribution
Distinguishing details
1st Edition holo
Collector interpretation
What this Dark Gengar 6/105 record represents
This record identifies Dark Gengar 6/105 from Neo Destiny. Its recorded collectible characteristics are rarity: Rare Holo, finish: Holo, edition: 1st Edition, stamp: 1st Edition, variant: 1st Edition, product source: Neo Destiny, and distribution: Standard Set Distribution.
CardInfo.Net currently tracks 1 other record with the same set, card name, and collector number. The tracked comparison includes tracked editions: 1st Edition, Unlimited and variant or error labels: 1st Edition, Holo, Edition, Unlimited.
This record is not marked with a documented error. Centering, wear, scratches, fading, grading results, and isolated factory anomalies do not by themselves change the printing identity shown here.
Tracked finishes
Tracked editions
Tracked stamps
Variant or error labels
Product sources
Card information
Card Name
Dark Gengar
Set
Neo Destiny
Card Number
6/105
Category
Pokémon
Subcategory
Stage 2
Type
Psychic
HP
70
Level
32
Rarity
Rare Holo
Illustrator
Aya Kusube
Printing & identification
Finish
Holo
Print Edition
1st Edition
Variant Type
Edition
Variant Subtype
1st Edition
Variant Attribute
Holo
Stamp
1st Edition
Distribution
Standard Set Distribution
Product Source
Neo Destiny
Gameplay
Pokémon Power
Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
Attack
Pull In
Cost
Psychic ×3If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
Weakness
Resistance
Retreat Cost
Flavor Text
It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.