
Image source: PokémonTCG.io
Card identification
How to identify this printing
Compare these characteristics with the physical card to confirm the exact edition, finish, variant, or error printing.
Set
Base
Card number
70/102
Rarity
Rare
Finish
Non-Holo
Print edition
Unlimited ©1999–2000
Variant type
Edition
Stamp
No stamp
Distribution
Standard Set Distribution
Distinguishing details
Unlimited ©1999–2000
Collector interpretation
What this Clefairy Doll 70/102 record represents
This record identifies Clefairy Doll 70/102 from Base. Its recorded collectible characteristics are rarity: Rare, finish: Non-Holo, edition: Unlimited ©1999–2000, variant: Unlimited ©1999–2000, product source: Base, and distribution: Standard Set Distribution.
CardInfo.Net currently tracks 9 other records with the same set, card name, and collector number. The tracked comparison includes tracked editions: Unlimited ©1999–2000, 1st Edition, 1st Edition Shadowless, Shadowless, Unlimited ©1999 and variant or error labels: Unlimited ©1999–2000, Non-Holo, Edition, Gray / Low-Ink Stamp, 1st Edition Shadowless, Crimped / Pack Cut, Shadowless, Border / Frame Error, Unlimited ©1999.
This record is not marked with a documented error. Centering, wear, scratches, fading, grading results, and isolated factory anomalies do not by themselves change the printing identity shown here.
Tracked finishes
Tracked editions
Tracked stamps
Variant or error labels
Product sources
Card information
Card Name
Clefairy Doll
Set
Base
Card Number
70/102
Category
Trainer
Subcategory
—
Type
Trainer
HP
10
Level
—
Rarity
Rare
Illustrator
Keiji Kinebuchi
Printing & identification
Finish
Non-Holo
Print Edition
Unlimited ©1999–2000
Variant Type
Edition
Variant Subtype
Unlimited ©1999–2000
Variant Attribute
Non-Holo
Stamp
No stamp
Distribution
Standard Set Distribution
Product Source
Base
Gameplay
Weakness
Resistance
Retreat Cost
Flavor Text
Play Clefairy Doll as if it were a Basic Pokémon. While in play, it counts as a Pokémon instead of a Trainer card. It has no attacks, cannot retreat, and cannot be Asleep, Confused, Paralyzed, or Poisoned. If Knocked Out, it does not count as a Knocked Out Pokémon. At any time during your turn before your attack, you may discard it.